
MAKESLEGEND
It's everybody's moment except yours.
An independent and selective singlemuse featuring my original character Mark Langhorne and. Exploring the idea of what it means to be an artist; always the storyteller and never the story told. Feat. crossover verses for several game, animated, and literary fandoms. As told by Albatross (21+, they/them).
MAKESLEGEND
It's everybody's moment except yours.
BLOG RULES...
001 - INTERACTIONS
This blog is independent and semi-selective. I only interact with mutuals, and I will not be following absolutely everyone back. Additionally, I will prioritize interactions with my friends, as they are the reason I have the confidence and drive to write this character in the first place!
002 - SHIPPING
I am extremely selective when it comes to both romantic shipping and nsfw topics. I vastly prefer to let relationships play out on their own before discussing taking a romantic avenue with them. If you see me 'instant-shipping' with someone, it's likely we're either very close friends or have discussed the dynamic privately.
003 - AGE RESTRICTION
Unfortunately, while I am selective about nsfw topics, I can't deny that they might happen. As such, I will not follow writers who are under the age of 18, as that is the age of consent in my country. I additionally urge you not to follow me if you are a minor, and I will block you if I find out you've lied about your age. If your blog does not openly say you are 18+, I will not follow.
004 - WARNINGS
This blog is going to contain dark topics. If you are sensitive to any of the following, I urge you to reconsider following my blog. The characters featured contain themes of suicidal ideation & desires, religious trama, cult activity, dehumanization, gun violence, physical and mental abuse, doom-oriented pessimism, inevitable death, and political & financial corruption. Once again, if you are sensitive to any of these topics, I suggest that you do not follow me.
005 - LIMITS
There are a few things I generally have very hard limits when it comes to writing. If you write these things, I will still follow you, but I won't engage in threads with the following topics: Pregnancy, regardless of the form that takes. Brainwashing, either as a plot device or as a kink.
006 - DO NOT FOLLOW
In addition to my limits, I have many hard lines for my writing partners that will result in an immediate block if I see them in threads you're writing. Incest, sexual assault, and pedophilia are all things I'm uncomfortable with. If it's involved in a character's backstory, that's fine, but please do not follow me if you actively write threads centered around these things happening. In addition, I will block you if you display any racist, sexist, homophobic, zionistic, etc. behavior. This is absolutely non-negotiable, and I will additionally be extremely selective about following blogs with muses who display these beliefs within the bounds of fiction.
007 - FICTION VS REALITY
Although I have poured a lot of my life into developing this muse, he is not a reflection of my personal circumstances or beliefs. The views expressed by Mark do not always match my own views, and I don't have a perfect understanding of his circumstances based on my own life. Please treat Mark as an exercise in fiction rather than a commentary on real people.
008 - AFFILIATES
I am a very avid practicioner of mains, exclusives, and affiliates. I generally reserve the terms 'mains' and 'exclusives' for canon characters, and may have multiple mains of the same canon character, while I will only write with one version of a canon character who I am exclusive with. These terms fall under the umbrella of affiliates for me, and I will generally use this umbrella term when denoting bonds with other original characters.
009 - CROSSOVERS
I am open to interacting with characters from any fandom and source, with some minor exceptions. Though my experience with media is extremely limited, I will do my best to adapt my muses however works best to the setting and situation. I ask that both canon and original characters please have at least a rules and about page, otherwise I will not be inclined to follow or write with you.
010 - SPECIFYING MUSE
If you run a multimuse, I would greatly appreciate it if you would specify your own muse when you are sending things in or liking starter calls of mine. I will do the same in reverse. If you don't specify a muse and we've never interacted before, I will approach you to discuss or plot things.
011 - WRITING PREFERENCE
I do most of my writing in the third person, present tense. I generally do this regardless of what my partner uses, though if it is easier for my partners I am willing to match anyone else's formatting, or at least to try. Additionally, I use light formatting in the form of colored text and post dividers + icons. If you would prefer I change anything, please let me know!
012 - ETIQUETTE
I follow the tenets of basic roleplay etiquette and expect my partners to do the same. For those unfamiliar, this means I do not tolerate 'god-modding', which is the act of controlling my muse's actions or internal thoughts in a major way. I also expect my writing partners to provide something of substance in replies; I tend to write very long responses, so I don't necessarily expect my length to be exactly matched, but I would prefer it if I didn't receive a couple sentences in response to several paragraphs of writing.
013 - DRAMA
I'm trying to stay out of the way of major rpc drama, as someone who had a bad habit of stirring the pot when I was younger. Please don't approach me with callout posts or anonymous asks regarding my fellow roleplayers unless you believe them to be a legitimate harm to the safety and wellbeing of their mutuals and the community at large. I have no interest in witch-hunts over written content, and I believe in giving people second chances. There are people in the rpc I won't interact with, but I'm not going to list them here.
014 - TAGS
I don't need many things specifically tagged, but I would appreciate it if my writing partners would tag emetophobia/graphic descriptions or depictions of vomit. I additionally block the tag 'alba don't look'. If you need something tagged and it doesn't appear in your rules, please let me know and I will tag it.
015 - PASSWORDS & CHECKERS
I do send rules passwords and I do fill out interest checkers. I actually find it significantly easier to interact with blogs who have these systems in place. That said, if you would like to, you can send me the passphrase 'tell me a story' when you follow my blog. If I want to write with you, I'll use this as an invitation to write you a short starter. This doesn't guarantee that I'll follow back, but if I do follow back, it does guarantee an interaction.
ADDITIONAL INFORMATION
Hello! Thank you so much for taking the time to read my rules. If you're the sort of person who likes getting to know the writers behind the blogs you follow, then you're in luck. I have a more detailed page talking about myself and providing a helpful list of fandoms I'm familiar with located right HERE. If not... well, happy writing anyways!
MAKESLEGEND
It's everybody's moment except yours.
ABOUT THE BLOG...
Hi! As you might have read previously on this blog, my name is Albatross. This blog is a huge passion project of mine, and chronicles all the lore and character I've put into my most beloved oc over the past six and a half years of my life as of writing this (Feb. 6, 2025).For those not in the know, Mark actually started out as a canon character! Keen-eyes fans might notice this in his stories and bios, but the initial character was actually taken directly from Bungou Stray Dogs, before being continuously rewritten and expanded on. My continous rewrites eventually gave way to Mark Langhorne. As such, you might see a lot of themes related to the real author Mark Twain in his profile, though I assure you this is not an attempt at rpf and I have only used his works and life as loose inspiration.
I really do mean it when I say that this muse is my pride and joy, and I believe him to showcase the best parts of my writing, both in terms of applied themes and characterization. I will absolutely never shy away from the chance to talk about him and his lore, and I wholeheartedly encourage people who are reading this to ask me questions if there's anything in their stories you're curious about.If you'd ever like to set an oc in the verse for this character, either as a person in Mark's main world or as one of the iterations of Finnegan the Storyteller/The Nameless Archivist, you're absolutely welcome to approach me about it! I'm extremely happy to share my work with the people I write with.Currently, myself and a friend of mine are working on a comic series with Mark as one of the two main characters. I'll link it here when it's done!In any case, here's some fun things about me!
ABOUT THE MUN...
NAME. Albatross! Just 'Alba' is fine if that's too much of a mouthful. In older times, you might have also known be as Paris.
BIRTHDAY. August 20th! That makes me a Leo. I'm currently exactly 21 years old.
FAVORITE GENRES. I always find this sort of question a little difficult because I don't know if there's a throughline with the things I enjoy. I like media with good and satisfying characterization first and foremost. I guess Action/Adventure is up there. On the other hand, I absolutely don't have the patience for Slice of Life.
FAVORITE MUSIC. Well, I really enjoy things like Showtunes the best. And I really, really love The Mountain Goats, and other similar-sounding artists. Oh, and The Amazing Devil as well...
FOOD PREFERENCES. I drink a lot of tea of all varieties, but I don't like ones with a fruity taste. I prefer savory things and love every form of seafood. My favorite cultural food overall is definitely Thai food, but I'm actually not that picky. Except that I really, really can't handle spice, hahaha.
PAST BLOGS. To be honest I've always been fairly notorious for blog-hopping, so I have a lot of things. Ah... My start on tumblr was a blog called vaudvillain, which was for the BNHA community. Then I moved on to hesnipe, which was actually Mark Twain from BSD. My first multimuse was 10dreamt, then storytell, then closedcoffins... More recently, I also had boundlss, drfeelgreed, passionfell, and antisatiric (which was another blog for Mark Twain from BSD, except closer to these rewrites). Circumstances pending, you can find me on recre8ed and abdicat3 with Saiyuki's Cho Hakkai and Koumyou Sanzo.PAST MUSES. In all honesty I wrote way too many characters. But here are some of the main ones you might recognize me for! The Gentle Criminal from My Hero Academia. Suehiro Tetcho from Bungou Stray Dogs. Shirogane Kei from Log Horizon. Cahir Mawr Dyffryn aep Ceallach from The Witcher novels. Claire Stanfield from Baccano!. Rui Kamishiro from Project Sekai. 'Rover' from Wuthering Waves. Kaedehara Kazuha from Genshin Impact. Snow Lily from Servamp. Roland Fortis from The Case Study of Vanitas. The Long Quiet from Slay the Princess. Riz Gukgak from Fantasy High. Striker and Vox from the Hellaverse. Brant from Wuthering Waves. Daniil Dankovsky from Pathologic.
FANDOMS...
Listed here are all of the fandoms I'm familiar with. I've separated them into four different categories; Favorites, familiar, passing grade, and secondhand.
FAVORITES
Refers to fandoms I am exceptionally knowledgeable about, and consider to be my current favorite properties. Things might be added to or removed from this list at my discretion.
Baccano!
Saiyuki.
Wuthering Waves.
The Witcher.
Log Horizon.
Pathologic.
FAMILIAR
Refers to fandoms I know a lot about, but don't actively keep up with as closely as my absolute favorites. I am familiar enough with these properties to seamlessly create crossovers.
Project Sekai & Vocaloid.
Frieren.
Scum Villain's Self-Saving System.
Adventure Time.
The Owl House.
Rain World.
Overwatch.
Avatar: the last Airbender.
Gravity Falls.
Milgram.
Red vs. Blue.
Disney.
KPop Demon Hunters.
PASSING GRADE
Refers to fandoms I have been part of, but have since stopped consuming content for and for which I am no longer familiar with their lore or current circumstances.
The Case Study of Vanitas.
Bungou Stray Dogs.
Servamp.
Genshin Impact.
Critical Role.
Dimension 20.
Moriarty the Patriot.
Tolkien's Legendarium.
Doctor Who.
The Magnus Archives.
The Evillious Chronicles.
The Hellaverse.
Monster High / Ever After High.
SECONDHAND
Refers to fandoms I have barely touched, or whose knowledge only comes to me through secondhand sources. I'll struggle the most making aus for these, as well as anything not listed here.
Honkai Star Rail.
Zenless Zone Zero.
Reverse: 1999.
One Piece.
Bleach.
Marvel.
DC.
Arcane.
Dungeon Meshi.
Most live-action movies & shows.
Forgotten Realms canon.
MAKESLEGEND
It's everybody's moment except yours.
THE WORLD...
The universe is a creation of thought. Idle musings of everyday people have the capability of conjuring up the most fantastical worlds, which all weave together to create a sprawling and infinite tree of existence. Every world is a leaf on this tree, connected intrinsically to the rest of it but never touching another, near-impassable by the same ordinary people who created it.The world of origin from which all other worlds spawned was inhabited by a peculiar being known as Legend-Maker Finnegan. The Legend-Maker possessed the inherent power of creation by means of thought, and could conjure anything in the spaces between an inhale and an exhale. But Finnegan was the only being capable of making anything, with the inclusion of things like music and art.Frustrated, the people asked Finnegan if he might share their gift of creation with the rest of the world. Finnegan relented, though in the act of sharing their creative spark they fragmented the boundaries of the world of origin. Now, people possessed inspiration and drive to create, but their ideas and creations bled through the cracks of the world they lived in, taking life of their own in the form of other, parallel worlds.Being the origin of this creative spark, Finnegan was the only being with the capability of traversing the boundaries between these worlds, experiencing the thoughts and ideas of their friends and companions. They soon took to compiling the best of the things they'd seen to bring back and share with the inhabitants of their world.But time pressed on, and Finnegan was left behind by it. Soon all their friends had left them and their universe itself, short-lived as it was meant to be, began to decay. So Finnegan fled to another world, and begun searching for a successor; someone who cared enough about the worlds and stories being created to compile and relay them as they had. When they had found someone suitable enough, they bestowed their position and identity onto their successor, and their spirit left to reincarnate itself into a different life in a different world.
'Finnegan' became 'Finnegan the Second', which itself eventually became 'Finnegan the Third'. The disposition of each Finnegan varied greatly, though each was in some way connected to artistry or storytelling, and the traditions of the name Finnegan persisted for many generations. When one passed, their soul was allowed another chance at life away from the duties of Finnegan, within one of the infinite and random worlds beyond.It was the twenty-third Finnegan who changed things. She was not an artist but a historian, and decided there was a great need for a collection—a vast library of stories that existed outside the bounds of any one world, but used her world of origin as an 'anchor' for its own existence. She began to compile stories without telling them, amassing a sprawling space of historical records. When it was time for her own world to die off, she found a way to anchor her Archive to a new world.When it came time to choose her successor, Finnegan Twenty-Three imparted her number but not her name, considering the name Finnegan to be unnecessary to the goal of the position it inhabited. No. 24 inherited the vast archive of stories, and used his pre-existing magical ability to turn the place into a location of easy passage, through which one could more easily pass between worlds.Further successors iterated on this idea, turning away from the idea of storytelling to focus on archival and collection. Further improvements to the Archive meant that leaving it to collect stories and records of new worlds was no longer a necessity, and the job of the numbered archivists was gradually reduced to monitoring for multiversal threats and organizing the vast archive to their own preference.At present, the archivist is No. 44, and his successor a young man known as Mark Langhorne. The world the archive is anchored to is a special one indeed, as it possesses exceptionally thin boundaries between itself and the other universes. Additionally, though it has no magic of its own, beings who inhabit the world can sometimes be born close to a rift between different worlds, causing them to possess strange powers that come from different versions of themselves who inhabit the worlds beyond.The strange forty-fifth successor spends his time in dread, awaiting a day where he too will join the nameless archivists—though he's plagued with the odd feeling that this isn't how it was supposed to be.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.
BASICS.
FULL NAME. Samuel Langhorne Clemens.
AKA. Mark Langhorne is the name most people know him by. He goes by Mark Twain among his professional colleagues, and used to also answer by the name Mercury.
GENDER & PRONOUNS. Cis male. He/him pronouns.
ORIENTATION. Mark himself doesn't really care about labels, and has a complicated view on romance. For the sake of simplicity, I would label him as demi & biromantic, and extremely demisexual.
AGE. Verse-dependent, but I write him most at around the age of 26.
BIRTHDAY. November 30. Sagittarius sun, Sagittarius moon, Cancer rising.
OCCUPATION. Freelance hitman. Aspiring writer. 45th inheritor of the Archive.
HEIGHT. 5'11.
BUILD. Lean. Not overly muscular, but has the appearance of someone who is regularly active. Stronger legs than arms.
SKIN. Slightly suntanned and littered with freckles all over. On the left side of his face, scalp, and neck, his skin lacks any pigmentation and appears completely white.
HAIR. Shaggy and shoulder-length. Most of it is vibrant orange, though the parts of it that intersect with his non-pigmented skin appear the same unnatural white color.
EYES. Heterochromia. His right eye is a vibrant, light green color. His left is completely white, with his pupil and iris barely distinguishable from the sclera.
OTHER. Though none are immediately visible, under Mark's clothes are a littany of scars that were acquired in various different ways across the years. He also has his ears pierced, but doesn't often wear earrings more complicated or outstanding than simple studs.
ENNEAGRAM. 7w8 - The Opportunist.
PERSONALITY TYPE. ENFP - The Campaigner.
TEMPERAMENT. Sanguine.
MAJOR ARCANA. The Hermit, reversed. Someone onto whom solitude was forced. To him isolation is stifling, but he sees no other way to live his life.
TAROT SUIT. Wands. Despite everything, there is passion within him still.
MYTHOLOGICAL PARALLEL. Hermes, Greek God of travelers and boundaries.
ANIMAL SYMBOL. The Coyote - an American mountain-dwelling animal known mythologically for its nature as a trickster. Alternatively - Roadrunners, cats.
FLOWER SYMBOL. Cyclamen. A terrifying blend of earnest emotion and love and heartache, constantly underpinned by the necessity for a goodbye. Alternatively - Forget-me-Not. This is the flower shared between Mark and Finnegan.
Mark's disposition is that of a friendly but closed-off wanderer who inserts himself briefly into the lives and stories of the people around him. He's demonstrably cheerful and fun-loving, seeking out every thrill that crosses his path in an effort to hold onto the things he likes most about being alive. He's a surprisingly insightful individual, who has a lot to say about a lot of different topics, but he generally prefers to play the role of the fool, not liking the pressure that comes with intellectualism. Though he'd tout himself as a classic optimist, Mark is exceptionally cognizant of death and the grim reality of his fate, so his optimistic attitude comes more from nihilism than anything else.Above all else, Mark has a desire to be remembered, whether that is positive or negative. He'll take every opportunity available to ingratiate himself to those in need, but equally seeks out opportunities to make himself a nuisance and a bother if he thinks that will make more of an impact.Though he cares deeply about the wider world, he doesn't consciously consider himself a part of it, taking on the role of the 'narrator' who hears and relates the experiences of others without ever earning a story for himself. His dedication to filling this role on his own terms means that other people tend to see him as either very helpful with a tendency to intervene in situations at the right time, or very nosy with no sense of what is and isn't his business. Because of his nigh-immortal fate of remaining with this universe until its decay and end, he's reluctant to form any close connections, as he believes he won't be able to have any after taking the mantle of No. 45, and he has no way of knowing when the day he takes that name will come.

art by brbarou.
ADDITIONAL.
POSITIVE TRAITS. Easygoing, entertaining, witty, optimistic, friendly, vibrant, loyal, confident, open-minded, intelligent, kind.
NEGATIVE TRAITS. Easily distracted, selfish, overwhelming, reckless, impulsive, flighty, cagey, pushes feelings away, stubborn.
MENTAL. Shows symptoms of Severe ADHD, specifically relating to ease of distraction, time blindness, and jumping between topics of conversation. Also has some level of personal trauma that reflects in his current patterns of behavior relating to his self-worth. Evaluated for PTSD by the organization he was part of, but he scrubbed the results of the file.
PHYSICAL. In good health.
PHOBIAS. Dying alone, or at least remaining alone forever. Being forgotten. Drowning - he tends to avoid getting into large bodies of water if he can help it.
EYESIGHT. 20/20. He actually sees better than possible for a human out of his left eye.
DRUG USE. None. Despite his circumstances, Mark is generally known to be fairly clean.
ALCOHOLIC. He used to drink fairly regularly, but then there came a period of roughly 6 months where he basically spent every day emptying bottle after bottle. After being scared sober, he's been hesitant to drink ever since, and it's been around 4 years. Recently he's been considering whether he should start drinking again.
DIET. As healthy as his circumstances permit. He's not really a fan of sweets or snacks. He tends to lose track of time and forget to eat fairly often.
BIRTHPLACE. St. Petersburg, Missouri, USA.
ETHNICITY. American. As American as it gets, really.
RELIGION. Technically speaking, Irish Catholic. Of course, that was just what it started as—Mark's father founded a cult based around the 'divinely granted' abilities of his siblings. Mark tends to tell people he's an atheist, but he celebrates Christian holidays still. It goes without saying, but he doesn't really believe in God.
PARENTS. John Clemens - Father and abuser. Was killed after Mark left his home. Jane Clemens - Alive but comatose. She was hospitalized after failing to have more than 7 children.
SIBLINGS. Orion Clemens - The oldest brother who has the ability to 'vanish'. Henry Clemens - The second-oldest brother who has powers of persuasion. Benjamin Clemens - The third-oldest brother who has the power of disguise. Pleasant Clemens - The oldest sister who has enhanced regeneration, and can come back a single time after death. Pamela Clemens - The second-oldest sister who has the power to instantly kill anyone who fears her. Margaret Clemens - The youngest sister who has the power of bending luck.
PETS. Whipped Cream. A large, white, and fluffy Maine Coon cat. She's made out of a piece of Mark's soul, and her lifespan is tied to his.
CONNECTIONS. No. 44 - Benefactor and 'patron'; Mark resents him more and more with each day that passes, but he also can't help feeling sympathetic for the guy's situation.
EDUCATION. Poor. Mark didn't receive formal schooling past middle school and wasn't a great student anyway. He's taught himself almost everything he learned past that age.
LANGUAGES KNOWN. Thanks to the abilities 44 has granted him as an inheritor of the archive, Mark has an easier time memorizing and understanding languages. He currently knows English, German, Spanish, Italian, Japanese, and ASL.

POWERS & ABILITIES.
As part of his 'bargain' with No. 44, Mark has been granted a small portion of 44's abilities to aid him in seeking out stories in preparation for his inheritance. He often refers to this power using the name 'Death of the Author'.To the untrained eye, this ability is able to bring fiction into reality. If he comes into contact using any of his senses with a story of any kind, he can activate his ability and manifest 'phantoms' from the plot of that story in the real world. The actual functions of his ability are somewhat complicated—they effectively reach through the boundary between worlds to create a perfect copy of a being from another world. Mark can also use this ability on beings from the current world he's inhabiting, so long as they are either deceased or not currently in that world, as no two versions of a being are meant to exist at the same time.The apparitions of fiction Mark summons are unable to be killed, and last for exactly as long as it takes to do the task they were summoned for. This task can be as detailed or as open-ended as Mark likes. These apparitions regard Mark as a close, personal friend, and generally treat others they'd come into contact with as indifferently as they'd treat a stranger.If Mark is faced with a story that has an 'original draft' and comes into contact with that draft or the person who conceptualized it, rather than summoning an apparition, he can bring real beings through the boundary between worlds. He tries not to use this facet of his ability, as it comes with the caveat that everyone in the 'fictional' world and the 'real' world will all completely forget about the existence of the summoned being.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.
PARENTAGE & EARLY LIFE
Content warnings for cult activity, child/spousal abuse, and alcoholism.
THE LIFE OF JOHN CLEMENS
John Clemens was a lucky man.By all accounts, he had been born with everything. He was a pastor's son, well-behaved and well-beloved by his community, and further blessed with an undiscovered ability that would make his life sickeningly easy—everything he said was immediately taken to be absolute truth. It didn't matter how unbelievable his explanations got or how far he went in convincing people of their truth. Every word from his mouth might as well have been gospel.When he told Jane Lampton that she loved him, she believed it. The two of them were wed in the same church John had inherited, and despite John's rampant mood swings, the two of them were undeniably happy together. John assured Jane she was happy, so it must have been true.The two of them had a baby boy, who they named Orion. At first, he appeared to be rather ordinary, but John realized quickly that the young infant had a near-supernatural proclivity for allowing himself to be forgotten about, as there were multiple occasions where Jane forgot they had a child at all. John decided that his son must have been blessed by God with some sort of strange power, and he convinced Jane to have another child, so that he might test his theory.When Henry was born, there were no such signs. It wasn't until he was old enough to speak and Orion was old enough to understand what 'hiding meant that his ability to force anyone but Orion and John into following his demands, simple as they were, became apparent.Gleeful, John had three more children with Jane. Benjamin could make himself appear to be some other child. Pleasant revealed herself to be able to regenerate unnaturally quickly from illnesses and wounds. Pamela seemed to be able to kill bugs and small rodents without even touching them.John touted his children as miracles from God, and suggested that his family had been divinely blessed—they were to be followed absolutely, thanks to their Godly gifts. God was, after all, a distant presence one could look to in times of need. The Clemens family were far more tangible, and easier to directly obey. Though his children seemed to be immune to his powers of suggestion, the physical threat John posed combined with the privileges they enjoyed largely kept them in line, and they at the very least believed their own status as divinely blessed children to be true.Thus, the Blessed Children's Church was born, a mockery of the religious institution it inhabited.
THE DEATH OF JOHN CLEMENS
The first wrench that had ever been thrown into the mechanisms that made up the life of John Clemens was his son Samuel. He waited a number of years after the boy's birth, but Samuel seemed to show no signs of any sort of power, subtly or otherwise. John became frantic, and convinced Jane to have one last child despite her growing age. After a short while of trying, they gave birth to a young girl they called Margaret.John kept an eye on his last two children. While Margaret displayed an incredible lucky streak as she grew older (enough for it to be considered a power of its own), her older brother Samuel seemed to possess no power at all. John was unnerved by this, and publicly decided to tell his devoted followers that Samuel's lack of power was because he was actually a child who had been sent by the devil as a cruel method of tricking people into his worship. He instructed his followers that Samuel was to be shunned and ignored, and treated as if he were 'nothing'.As such, the only attention Samuel recieved came from his family. While his mother was under the spell of his father's assurance that ignoring him entirely was the only way to trick the Devil, he had siblings who both sympathized with and detested him. Orion and Pamela left well enough alone. Henry became one of his tormentors. Pleasant and Benjamin sought to shield him from his unfortunate reality. Margaret made herself into a friend, who Samuel would often send away so she didn't end up punished like him.The worst of his attention came from his father. As a useless 'nobody', he was often held to a far higher standard of behavior than his siblings. His father tried to teach him practical skills, but his fear and general apathy towards himself and the world often lead to harsh, angry, drunken beatings. His father began to lean harder on liquor and other pleasures, both due to a growing dissatisfaction with the ease of his unwavering belief and the fear that Samuel's existence was a sign that he would soon lose the stranglehold with which he held his influence.Things declined rapidly for Samuel after his tenth birthday passed and there was still no sign of any power from him. John was more irritable around all of his children and began to take out his anger on them as well. But it was Jane who bore the brunt of his hurt after a particularly long night of drinking. Her agreeableness became his biggest irritant, and he sent her into a comatose state after nearly killing her. Of course, the rest of the town believed it to be a sudden onset of a strange heart problem, but Samuel and his siblings had been witness to the truth.The house that had been meant to protect them became a place of constant danger for the children over the next several years. John's abuse escalated particularly harshly towards Samuel, and he began replacing some of his angry beatings with legitimate attempts on the preteen's life. He'd bark at his son to run around in the woods to shoot at him with his hunting rifle, or shove him into the fire over which he was cooking his game. One evening, he went as far as trying to drown Samuel in the bath he had drawn, only stopping when his oldest son Orion entered the room and forced his drunken father off, barely saving Samuel's life—though Samuel never knew he had actually stepped in.Then Samuel disappeared entirely, and no one noticed except his family.Some of his siblings assumed he'd been killed. Orion knew better, but kept quiet for the sake of allowing his younger brother the safety of running away undetected. John Clemens refused to speak to his children about his son, and eventually, his daughter Pleasant decided that his terror had gone un-checked for too long. In broad daylight, she shot her father with his own prized revolver.The spell on the townspeople thanks to John's suggestive power broke, but they were already far too deep into the positions and lies they had been fed to fully break from them. They 'suddenly realized' that the children who had been blessed with power must have been the real tricks from the Devil, and that their poor father had been too blind to see it. It must have been Samuel alone who was a test from God, and they had failed it. Enraged, they killed Pleasant in retribution and burnt down the Clemens' family home in order to force the 'Devil children' out of town.And John Clemens became a ghost.
INTERMISSION: STRANGE ENCOUNTER
Content warnings for attempted suicide.
THE ANGEL AND THE RIVER
Nearly-fourteen-year-old Sam Clemens sputtered and coughed out the last dredges of murky freshwater on the bank of the wide river.He had run away from home. Though his life had no value, he'd been unable to quell the crying child inside of him that insisted he couldn't take a life like this anymore, and had made the impulsive decision to steal one of his father's guns and run away down the bank of the river.Sam had lost his nerve several hungry and tired days into his journey. He was afraid to enter any town, under the impression that he'd end up being completely ignored there too, and could only eat and cook what meager game he was able to hunt accurately with the faulty shotgun he'd impulsively stolen, and it was hardly enough to keep him fed. The thought had occurred to him that he was probably going to die, and then he wondered what good there was in attempting to live in the first place.So he'd stolen a bag of cinderblocks, laboriously dragging them out towards the bank of the Mississippi River where he tied the bag tightly to his wrist. Then he'd dragged it with him into the harsh and unforgiving current of the river, alone and unwatched. Nobody would know he had died. Barely anyone would know that he had ever lived.It was only when the water entered his lungs and set his insides aflame with piercing pain that Sam realized, pitifully and desperately, that he wanted to live. For the first time in his life, he really understood the simple fact that he didn't want to die. So, as his consciousness faded, he had called out for help. Silently and alone, from the bottom of the river.And then he woke up.Nearly-fourteen-year-old Sam Clemens sputtered and coughed out the last dredges of murky freshwater on the bank of the wide river. Standing above him was a strange fascimile of a man. His silhouette looked ordinary, but he looked somewhat as if he had stepped right out of a black-and-white film. His clothes, hair, and skin were all the same unnerving and unnatural pure white color.He waited for Sam to finish coughing."You called out for me very late," he said, once Sam's lungs had been emptied of water. "I could not save you from death, but I brought you back anyway."Sam didn't answer immediately. He only stared, wide-eyed."You're lucky I heard you," said the man."Who are you?" Sam blurted, rudely and unexpectedly.The all-white man tilted his head, and Sam didn't note a single fraction of a change in his expression. It felt unnerving—like he was being watched and scrutinized as the kids his age tended to idly watch the passing-by of ants on the playground without caring about the lives of the bugs they stepped on. It was scary like that. It reminded Sam a little bit of God."I'm an angel," replied the all-white stranger. "If you like. My name is Number 44."Sam didn't believe he was an angel. An angel wouldn't have saved him, after all. Number 44 was probably some sort of demon, but he'd pulled Sam out of the river. He probably didn't mean well, but that was an undeniable fact of the situation. He had seen Sam suffering and helped."... Why did you save me?" asked Sam.Number 44's expression stayed as blank as it had been. "I want to train you.""What?""I want to train you," the demon repeated, enunciating more clearly. "You have a promising demeanor about yourself, and you curiously managed to reach me to call out for help. I'd like to train you. If you refuse, I will leave, and the water will return to your lungs.""No!" The cry had left Sam before he could think. "I don't want to die. I'll do whatever you're asking! Please don't put me back there! It—"It hurt. That was what he didn't say. It hurt, and it scared him. It had been the first time in a long time he'd felt really and truly scared of something. Number 44 smiled. It wasn't a cruel or malicious smile, but the lack of emotion behind it made it seem cold and distant."I'm glad," said Number 44. "You will be my inheritor, and I will bestow upon you my gifts."
POWER & RECRUITMENT
Content warnings for attempted sexual assault, organized crime, contract killing, major character death, and alcoholism.
A NAME AND A LIFE
The being calling himself No. 44 gave Sam a number of things aside from freeing him from death's clutches. The first was a purpose and a task—the first time Sam had ever been given something like a reason for living all of his own. He told Sam that his new job in life was to wander the world and collect the stories, thoughts, and experiences of the people he came across. Sam initially protested, saying that people couldn't help but ignore him. Though 44 assured him that this wasn't the case for the majority of the world, he offered to bestow upon Sam a new name and identity. Sam accepted, and from then on bore the name Mark Langhorne.The second thing 44 gave to Mark was a wish. He expressed some level of condolence for Mark's unfortunate circumstances and allowed him to ask for one thing. Mark asked for a cat. Whereas people had always been susceptible to his father's manipulation, animals had always been as friendly as they were to anyone, so he had grown to vastly prefer them. Specifically, he asked for a cat that would always be with him. 44 obliged, and split off a fracture of Mark's soul to fashion into the form a large, white cat, which would only die when he eventually did.Finally, 44 bestowed upon Mark a fraction of his power, with the purpose of aiding him in surviving in his uncaring world. He explained to Mark that all he would need to do was find some kind of story, and he would be able to use his newfound power to use that story to help him in whatever way he needed most. 44 reached out and placed two fingers on the left side of Mark's head, then transferred the power over. From the point of connection, an unnatural lack of shadow or pigment spread across his skin and hair—a permanent visual reminder of the power he had just accepted.Then 44 left him to his own devices.Mark began to use his new situation to his advantage almost immediately. He was thankful for the siblings of his who had taught him to read and allowed him the simple pleasure of leftover books, since because of their kindness he would have an easy time utilizing his new power. He began to steadily make his way into towns, sneaking his way into local bookstores and libraries to find the best stories to steal and take with him. Along the way, he made sure to follow 44's instructions and speak to everyone who would allow it about their thoughts, stories, and lives, which he began to write down after stealing an empty journal.He used his collected stories in any way he could. His stories helped secure him meals by hunting, and they stood guard over him at night when he had to leave himself at the mercy of the wild. He'd even use the sneakier among them as thieves, sending them off to collect pocket change when he knew he'd need it. But more and more, he began to also seek open assistance from other people, striking up conversations so he could both ask them for their stories subtly and plead with them for a place to stay the night.More people accepted than he thought. Not all of them had pure motives, but Mark was always willing to pay the price of staying safe indoors. As he began to meet and get to know more and more people, Mark began to slowly understand that the world was kinder than he had grown up believing, and he steadily developed a broad love for humanity and the world around him, though he considered himself a temporary visitor to their goings-on.When he was sixteen, something else drastically shifted.He was out late, wandering the streets and looking for somewhere safe to sleep, when he heard a commotion from a nearby alleyway. Hand on his still-faulty shotgun, he approached the dimly lit area. He saw an older man who somewhat resembled his father cornering a young woman, looking as though she wanted to be anywhere else. Mark was frozen for a moment, but only for a moment.He raised his shotgun and cleared his throat. Both parties saw him at the same time. The man hurriedly released his hold on the woman and began advancing on Mark, goading him on by insinuating that Mark wasn't actually going to pull the trigger, and that it would be easier to just walk away and forget he'd seen anything.Mark really hadn't been intending to pull the trigger, but the steady advance put him in mind of his father, and he panicked, finger coming down on it. He fired, and the man dropped dead. The woman he'd been harassing immediately panicked, clearly frightened of Mark himself, and in the heat of the moment threatened that she'd call the police on him.Coming to his senses, Mark fled the scene. It wasn't until long afterwards, when he'd made it out of the bounds of the city, that he had time to stop and reflect on one single, unsettling thought. He'd killed a man, and it hadn't made him feel a single emotion.
HEART OF A KILLER
Not a lot of time passed between his first kill and the realization that he could take advantage of his own apathy. He'd heard of the idea of assassins and contract killers before, but it hadn't struck him as something that was viable for him for the simple reason that he'd never killed another person, and the idea made him feel somewhat guilty. But now that he'd done it, there was no feeling of fear.Mark began to find his way into the circles of hired killers using his stories to guide him. He took his contracts under the name of Mercury, and used his stories and his own skill with a gun to carry out his ill deeds and escape. He took paid kills according to his own preference and moral code, raking in a not-insignifigant sum of money from his ill deeds and the efficiency with which his abilities allowed him to get his jobs done.Despite the money he was now making, he didn't stop asking to stay with people for the sake of hearing their stories, and he continued to speak to every person he could. He was just more careful, now, with the information he shared about himself. He perfected the permanent mask of a bright-eyed and well meaning young man with a mischievous streak, and there was nobody who questioned him.Almost nobody, anyway.He was cornered one day in a restaurant shortly before his eighteenth birthday—he'd taken to spending his hard-earned money on luxuries like food rather than lodgings or transportation. It was an older, greying man who sat abruptly in the empty seat acrossed from him and addressed him using the name Mercury. Mark tried to stand up to leave, but the man suggested he remained seated with the promise that he had come to Mark with an offer, rather than to turn him in. Hesitant, Mark stayed put where he was.The man called himself Ishmael, and explained to Mark that he had been tracking the movements of someone who possessed a powerful ability and was using it to kill others. He further explained that he was a recruiter for a large, national organization that operated outside of the law and was composed entirely of people with strange powers. This group, which he referred to as 'The Guild of the Sensational', normally concerned themselves with monitoring and controlling people who possessed these sorts of abilities.Ishmael told Mark that, rather than approaching him with the intent of stopping him, he had come to offer Mark a position within this Guild that came with duties of its own. Mark didn't hesitate before accepting, viewing it as both an additional layer of safety and a means by which to secure more stories. Ishmael paid for his meal, and ended up bringing Mark into the Guild's headquarters.After a few days of initial assessment, Mark was told to pick a new name for himself by which the Guild would address him to distance himself from his old life. He asked after the sorts of names other members tended to call themselves and was told it was common practice to take the name of a deceased public figure or literary character, since it made tracking them exceptionally difficult for outsiders. Realizing he'd never given away his actual name, Mark decided on calling himself Mark Twain.After choosing his name, he was placed into the ranks of the Guild. The organization was split down the middle into two different parts; one half to deal with the public eye and place privileged members in the limelight to subtly influence those in their circles away from the Guild's actions, and another half to act as a private, combative force that directly dealt with the threats the Guild at large sought to combat from non-aligned people who possessed powers.Mark ended up in the latter half of the Guild, the final and second-youngest member of a small team of five individuals. He came to know that his companions were called Santiago, Red Dorakeen, Emily Dickinson, and Stephen Crane.
ENEMIES AND HEARTACHE
Mark grew exceptionally close to the team he had been assigned to work with, understanding both their capabilities and demeanors and being understood by them in turn. He learned that Santiago had the ability to create and control saltwater. Red could use doors as a mechanism for travelling through time. Emily could speak with and summon birds, who could miraculously fetch her the items she needed most. And Stephen could prevent his allies from sustaining damage, so long as he sustained damage himself. It was a motley crew with whom Mark shared absolutely everything.He didn't learn their names, but he didn't need to. He grew close with them immediately, and learned that Santiago was the first in line to inherit the responsibility of the 'private' half of the Guild. The five of them worked extremely well together, under the supervision of another member by the name of Edgar Allan Poe, who possessed an ability similar to Mark's own. Mark ended up asking him for help with fully controlling his ability since he had a tendency to accidentally trigger its activation upon reacting emotionally to the contents of a story.This help led Mark to seek out more extensive contact with 44, who had until that point played a background role in his life, speaking to him sporadically through mirrors and reflections about the stories he had collected. Mark began to ask for the ability to visit 44 in his vast archive, and having been pleased with the progress Mark had made in his self-guided training, 44 accepted, showing him how to use the archive to travel between worlds.A year into working with the Guild, a new member was added to Mark's team of five; a young blond man who had chosen to go by the name of Jay Gatsby. Gatsby was a somewhat airheaded but ambitious young man who had aimed to place himself in the 'public half' of the Guild under Ishmael, but who had been spurned by the person at the very top of the Guild's hierarchy, whose face and name remained a mystery to all but the leaders of the Guild's halves.Despite his general distaste for the dangerous field work, Gatsby ended up fitting himself into the team decently well, though it was very clear that he had no intention of being nearly as close to the rest of them as they were to eachother.Time marched on, and the situation with the private half of the Guild began to grow strange. A new threat was emerging in the form of a strange coalition of people who gathered around one single, ability-possessing figurehead who had the capability of removing another person's power, then bestowing it onto one of her followers. The private half of the Guild began to lose teams upon teams of people to this threat, as the unseen leader sent them to their deaths, considering them expendable due to their general low status. Even the leader of their half of the Guild fell to this group, and Santiago took his place at its top.Then it came time for the team of six to face the challenge of combat with this adversary, who had stolen the powers of most of the members of their half of the guild to add to her followers' arsenal. They all knew it was basically suicide, but each of them independently decided that if they didn't at least try and stop their enemy now, it was possible the situation would go on to affect even the wider world outside of powers and organizations of their kind.So they fought.Santiago fell first, a tidal-wave of saltwater crashing down on him after he'd tried and failed to attack their leader and gotten his power stolen from him. Dickinson was killed attempting to rush to his aid, falling before her power could even be taken from her, shot through the head. Red Dorakeen used the selfish parts of his personality he'd usually turned in their favor and escaped through a door in time before he could be caught. Stephen Crane surveyed the situation, and decided he knew exactly what needed to be done; he willfully baited the group into taking his power and killing him to prevent the last of his allies from both theft and death.Mark and Gatsby no longer had a reason to fear their powers being stolen, and so wasted little time in launching their counterattack. Gatsby used his non-combative power to trap the leader of the group in a pleasant, hallucinatory dream of a perfect life to send the group into disarray, while Mark used every story at his immediate disposal to unleash a barrage of fighters and monsters and destruction onto those allies that had come with their leader.When everything was said and done, only Mark and Gatsby were left standing. The two of them returned to the Guild, where the side they had once stood on had dwindled down to contain only them and a few lucky others who had managed to avoid being sent in pursuit of the rogue group.Though he still had Gatsby, Edgar, and Ishmael, Mark had by all accounts lost the only people he felt like he was truly close to, to whom he had told absolutely everything about his situation. To make matters worse, 44 contacted him shortly after his victory, on his 22nd birthday, to tell him that he was progressing well in his training, and that he was set to forsake his mortal name and life to inherit the Archive sometime within the next decade.Feeling as though there was nothing left that mattered, Mark turned to drinking, and entered a six month long stupor where he scarcely did anything else with himself, looked after only by Ishmael and Edgar.
INTERMISSION: EXTENDED HAND
Content warnings for alcoholism.
INVITATION FOR PROGRESS
Mark had his cheek to the cold table when Gatsby found him. There was a bottle in his hands, but that hadn't been an unusual sight since six months ago, when he had first picked up the habit using the stipends he still recieved from the Guild. He rarely did much of anything these days, but it was likely their cowardly and faceless leader didn't care all that much, or even know what he was or wasn't doing.Gatsby didn't come check in on him often. Or ever, really."Evening, old sport," he said, when Mark didn't acknowledge his presence.It was a typical greeting for Gatsby, and Mark thought he was probably delivering it with a charming smile, like he always did. Mark used to tease him about his adherence to the character he'd chosen for his name, but he didn't have the time or energy to do so now."Fuck do you want?" Mark asked, not moving from his position. His hand curled tightly around the empty bottle of whiskey he'd been clutching under the table. "Go away."There was a short and sharp pressure against the back of his head, like Gatsby had poked it with the very tip of a finger. It might have been the first time, ever, that Gatsby had physically touched him. Mark didn't remember enough to know if that was actually the case, but either way it was an unwelcome gesture, and he raised his head to level a tired glare in the direction of his colleague."What a sorry state you're in!" Gatsby exclaimed.He seemed genuinely mystified, like he actually hadn't had a clue about the state Mark had been in. That probably really was the case; from experience, Mark knew that Gatsby tended to focus with alarming intensity on his own goals and ignore just about everything and everyone else. It had taken him several months to learn the names of the people he worked with every day—likely the real reason he'd taken to calling everyone 'old sport' like the fictional man whose name he had taken."Yeah, well." Mark's response was short, dismissive, and nonsensical. "Shit happens."Gatsby took a seat across from him. "Listen, old sport—""—you're sittin' down! Get the fuck outta here!"Mark had cut off his sentence with a defeated whine, letting his head drop back down onto the surface of the table. Gatsby didn't seem particularly bothered by this, because he carried on talking like no complaints had been delivered his way. Gatsby was just that type of annoying person to deal with. He didn't ever take no for an answer."Listen, old sport," he started again. Mark didn't bother trying to interrupt him this time, so he was able to carry on. "I've been thinking a lot lately about the way things are at the Guild."He paused, presumably to offer space for Mark to question him. Instead, Mark mumbled, "I haven't."This didn't deter Gatsby either."Well, I've decided that neither of us are going to get anywhere if we're just sitting back on our haunches and waiting for something to fall apart. Don't you agree? It's a travesty, what's happening up at the top. Surely you've noticed that tensions are brewing; Even Ishmael thinks as much.""... Hell d'you think I've been doing? I don't know shit. And I don't wanna know, either."Mark had dismissed him like that, but the truth was that he genuinely did want to know what was happening. There was a distantly resentful part of him that the idea of infighting at the top appealed to, for what they'd sent him and his closest companions to face on their own. Gatsby probably couldn't tell that, but he probably didn't care whether Mark was experiencing an emotional reaction anyway."Anyways, old sport," he paused to lean down, "I figured you'd probably be the best man for the job of making something happen. You've always had a talent for mischief, haven't you? And your power, it's very versatile."Mark was reminded of his recruitment, and he huffed a tiny and unexpected bit of laughter.Gatsby reached out and placed a hand on the top of Mark's head. It felt distinctly like comfort, though comforting people wasn't particularly like Gatsby. He wasn't really an emotional sort of person at his core, or if he was he was just awkward about emotional topics.It felt good to be touched, though. Ishmael and Edgar usually gave him a wide berth at his own behest. Mark suddered, body reacting instinctively to the motion of a thumb moving comfortingly through his hair, and said nothing."You don't really want to waste away like this," Gatsby said. It was just one of his many presumptions, but he was right. "I'd have to be blind not to have known just how much our teammates mattered to you, wouldn't I? And here you are, drinking yourself half to death."Mark bit back the vitriolic instinct to reply that he'd rather die here in his drinks than wait another decade and lose everything he had. It wouldn't have been truthful to say that."You're the worst." Mark's complaint was typical of him, in response to Gatsby. They'd often fought like that. "You're seriously the worst.""I know," Gatsby replied. His hand didn't move from his position."I wanna get up," said Mark."I know," Gatsby replied. A stretch of silence followed, during which neither man spoke and the only movement came from Gatsby's firm, comforting fingers. Then he spoke again. "The two of us are going to kill the coward in charge. You'll get up for a spectacle like that, won't you?"
FORGING A FUTURE
Content warnings for existential dread.
RISING AND FALLING
It was because of Gatsby's sudden and insistent intervention that Mark was able to stop drinking. He'd taken it upon himself to completely remove all access to any sort of liquor Mark might have gotten. It was a miserable span of time, but Mark agreed that it was probably necessary, and the sudden onslaught of attention and awkwardly shown care actually was giving him some steady will to hold his head up and carry on.His recovery period lasted a few months, but they were a worthwhile few months, and eventually Gatsby decided that the time had come to enact his murderous and vengeful plan, though Mark doubted he was really doing it for reasons as personal as vengeance for his friends.The coup itself was pathetically easy. Gatsby had secured the help of Ishmael, one of the only people high up enough in the Guild to know the name and face of its leader. Ishmael more than anyone was well-respected in the organization for his integrity and zeal, and Mark found out that it had been him who suggested that Gatsby should recruit him for this plan. Ishmael allowed the two of them access to the highest, most restricted areas of the Guild's headquarters.There wasn't much of a fight.Between Mark's stories and Gatsby's dangerously delightful power, anyone who might have sought to protect their leader was swiftly distracted or dispatched entirely. When the two reached the all-important room in which the Guild's head spent all his time, there was a lone man, sitting in a chair behind a desk. He looked exceptionally ordinary, though had the markings of someone who came from great wealth in his attire. Gatsby allowed Mark the honor of securing the kill—in the end, it didn't really matter who he was or why he'd been running the Guild into the ground. It only mattered that he'd been doing it, and that he was dead.Neither Gatsby nor Mark wanted the leadership position that had been vacated, so the responsibility passed to Ishmael. Gatsby had been temporarily overseeing the private half of the Guild, but he stepped up to represent the public half thanks to Ishmael's promotion. Mark genuinely considered leaving the Guild for a considerable length of time, but eventually agreed to take the position of the private half's leader, meager in number though that part of the Guild now was. He didn't want to be like Red, after all, running away from the people who needed him when it mattered the most.Mark began recruiting more people to join the Guild in earnest, opening its doors for the first time to members who didn't possess any sort of special abilities. He was acting in rememberance of all the people who had chosen to allow him to stay in their homes and eat their food when he'd still needed to ask, and thus he also tended to remain lax on the requirements of recruits to join the combat scenarios the Guild typically took care of.Though there were a number of new recruits willing to fight, Mark ended up taking on most of the adversaries of the Guild completely on his own.Time passed in that manner, and Mark had finally begun to feel a sense of stability again. Naturally, that was when Gatsby and Ishmael heard tell of a legendary artifact that often called itself the first storybook. According to their findings, it was a tale that dictated the law and progression of reality. This sounded somewhat familiar to Mark, so he sought out 44's knowledge.44 confirmed to him that this book was related to the existence and purpose of the archive, and that it was more than likely the manifestation of the 'first thought' that had spawned his world into existence. Mark went on to ask Gatsby what caused his interest in the book, and Gatsby told him that he'd recently lost his daughter, who he'd have done anything to get back.Mark knew he should have stopped Gatsby's plan to seek the storybook, but the concept of changing reality in that way appealed to him for a different reason entirely. He'd just been starting to enjoy being alive, after all—there was a chance that this storybook might be able to free him from 44's inheritance while allowing him to keep hold of the stories that had kept him alive. So he joined Gatsby in convincing Ishmael to divert the Guild's focus into searching for the storybook.This ended up being the Guild's downfall. Because they were expending all their resources to search for clues as to the location of the storybook, they completely abandoned their original goal of protecting others from and monitoring those with powers, and suffered a devastating mass attack against most of their members. Very few of them survived. Mark was among them, as were Gatsby and Ishmael, but the incident had drained his hopes of ever freeing himself from 44's imposed fate.Gatsby proposed a plan to reform the Guild with Mark and Ishmael, but Mark declined, taking his first steps back into the wider world for the first time in eight years, at the age of 26. He had ended up exactly where he started, except older and more resigned than ever to his pitiful fate of living and 'dying' alone.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.
I
STATUS: Main verse.
FANDOM: N/A.
AVAILABILITY: Open for all interactions.
Set after the events outlined in the "bio" section of Mark's information. A wanderer who makes a brief appearance in the lives of the people he passes, collecting their stories to add to the vast archive of his mysterious benefactor, 44. He presents himself as a fun-loving sort of person who gets himself into all manner of danger for his own enjoyment, but the reality of the situation is somewhat bleak. Knowing he has only six more years to live as himself, Mark's travels are done in a desperate attempt to make sure people remember him, and with the contradictory desire to live set against his willingness to die rather than be forced to live without an identity & chained to the archive. A free bird who would trade his flight for the promise of a stable place to land, if only he were able.
Crosses over easily with... Most urban fantasy verses. It's also feasible for Mark to wander his way into any other universe by travelling to them via 44's archive.
II
STATUS: Past verse.
FANDOM: N/A.
AVAILABILITY: Open for all interactions.
Set during the events outlined in the "bio" section of Mark's information. Takes place after Mark runs away from home, but before the collapse of the Guild. A large span of almost 13 years. Mark begins this verse as a runaway teenager who occassionally does odd jobs, street performance, and petty theft for spare change. After getting recruited by the Guild of the Sensational, he begins working with a team of misfits to protect ordinary people from the threat of rogue agents with powers. Eventually, he becomes one of the three people in the Guild who hold the most authority, keeping this position until the Guild falls apart and he chooses to leave it behind.
Crosses over easily with... Most urban fantasy verses. It's also feasible for Mark to wander his way into any other universe by travelling to them via 44's archive.
III
STATUS: Alternate canon verse.
FANDOM: N/A.
AVAILABILITY: Open for all interactions.
Set after the events outlined in the "bio" section of Mark's information. In this version of events, Mark chooses to stay with Gatsby and Ishmael as they recoup and reforge the Guild into something newer and better. Taking advantage of his skills in business, Gatsby talks and cons his way back to the top of the social scene, keeping Ishmael and Mark close as his collaborators. Though they experience a rocky start as the three of them re-adjust to properly working together for the first real time since the coup, they eventually find their footing and infiltrate the world of tech enterprise, sights remaining dead-set on the first storybook.
Crosses over easily with... Most urban fantasy verses. Earth-based superhero AUs. It's also feasible for Mark to wander his way into any other universe by travelling to them via 44's archive.
IV
STATUS: Alternate canon verse.
FANDOM: N/A.
AVAILABILITY: Open for all interactions.
Set after the events outlined in the "bio" section of Mark's information. Having never found a way out of the deal he made with 44, Mark inherits the role of the archivist. He loses his name and former life, becoming known only as No. 45, and taking up permanent residence in the archive. It doesn't make him happy, but he has no other choice than to wait out the destruction of his universe by surveying the other worlds for a suitable successor to become No. 46. That said, he's a generally disobedient soul who doesn't walways constrain himself to the bounds of the archive, indulging himself in some ventures in the outside world when he has the time.
Crosses over easily with... Anything. The Archive exists outside of time and space at a point in between every universe, so he can go anywhere at any time.
V
STATUS: Crossover verse.
FANDOM: Baccano!
AVAILABILITY: Open for all interactions.
Set during the 1930's timeline in Baccano! canon. Mark Langhorne is a peculiar complete immortal who obtained his immortality from an elusive homunculus. Having been properly made immortal in 1876, Mark travels the country in search of something that will make him feel alive again, as he'd lost a certain spark of humanity a short while after becoming immortal. Alongside his cat, who seems to also be immortal, Mark boarded the Flying Pussyfoot from Chicago to New York at the tail end of 1931 as a freelance hitman and white-suited passenger in the entourage of Ladd Russo. After surviving an encounter with the Rail Tracer after he was correctly identified to only be travelling with the group because he desperately wanted to feel like he was in danger, Mark arrived in New York and found himself trying to make friends with the Gandor family's youngest head, Luck Gandor. He'd been carrying out his work as an anonymous hitman fairly well, but has recently been considering asking to join the Gandor family for protection after the threat of an identity leak.
Crosses over easily with... Historical settings (1870s-1940s), specifically involving organized crime in America.
VI
STATUS: Crossover verse.
FANDOM: Saiyuki.
AVAILABILITY: Open for all interactions.
A trainee to inherit the Uten Sutra. As a runaway teenager escaping a violent and abusive home, he was picked up by a travelling Sanzo priest who took him back to the monastery after sensing great spiritual potential within him. Though he excelled in matters of using spells and controlling his spiritual energy, Mark was a generally lazy student who had a tendency of tricking his classmates and colleagues into doing tedious jobs for him. His charisma and spiritual power kept him close to the top of the rankings to eventually inherit the Uten.When their master failed to return nearly three years after taking some time to travel to a nearby desert, Mark disobeyed the order from the more senior students to stay put and await him, having grown bored of the useless routine and becoming increasingly skeptical that their master was even still alive. He began to retrace the steps his teacher had taken, finding out he'd met his untimely end in the desert and the scripture had been stolen by the Youkai behind the mind-controlling Minus Wave.
Crosses over easily with... Nothing, really.
VII
STATUS: Crossover verse.
FANDOM: Wuthering Waves.
AVAILABILITY: Open for all interactions.
A mutant aero resonator from the New Federation who now works for the Black Shores. Although in theory he has the position of a consultant, in practice Mark's job is twofold, thanks to his unique resonance ability that allows him to manifest the frequencies of people who made stories and personal accounts. Because of this, Mark takes on the role of a travelling historian who collects specific accounts related to resonators and the Lament, focusing on the ordinary experiences of individual people who died in those life-altering events in a smaller-scale and slower but generally less unpredictable way than the Tethys System.
Crosses over easily with... Nothing, really.
VIII
STATUS: Crossover verse.
FANDOM: The Witcher.
AVAILABILITY: Open for all interactions.
A doppler who once made friends with a young boy called Samuel Clemens. Though mistreatment from his family eventually led to Samuel's death when he was a relatively young adult, the doppler took on his appearance in his memory, adopting the name Mark Langhorne and living his life as a human. After spending such a long time in Samuel's form, he's developed a complete aversion to shapeshifting, though a series of generally bothersome antics on his part for a bit of light fun had led some aggrieved officials to investigate him further, upon which his true nature was discovered. After leaving the place he'd settled in, Mark continued to stay in his chosen form, though took to traveling the less-traveled roads in a bid to stay out of trouble.
Crosses over easily with... Most high-fantasy settings.
IX
STATUS: Crossover verse.
FANDOM: Log Horizon.
AVAILABILITY: Open for all interactions.
A youtuber who entered the world of his favorite game. Mark Langhorne made his living from a popular Youtube channel focusing on the MMORPG Elder Tale. On the American servers, he was undoubtedly the most popular player, belonging to a Guild populated by high-level raid sweats who tended to fixate themselves on speedrunning every last bit of new content before anyone else could reach it. After the Catastrophe, Mark's guild "The Book Club" grew even further in reputation after they quelled the food riots and quashed the influence of the Guild who had incited them, "The Family". He and his guildmates then set their sights on the Japan Server, having heard tell that they were the only players in the world to have recieved the Novasphere Pioneers update for the game.Stats-wise, Mark is a level 90 Fox-tail Bard-Scribe.
Crosses over easily with... Other Isekai verses, maybe. Also general pro-gaming or online content creator verses, prior to the "isekai" element of the plot.
X
STATUS: Crossover verse.
FANDOM: Homebrew D&D - Ethalda.
AVAILABILITY: Open for all interactions.
Set in the homebrewed world of a friend's D&D campaign. A traveller whose past is shrouded in uncertainty and who once made a pact with an entity beyond the world he inhabited in a bid to escape an early death. He is now tasked with collecting stories to "feed" his otherworldly patron, and travels the world in search of lost and abandoned personal accounts. There's no place his journeys can't take him, or so he says. Currently, he's roaming the vast deserts of Peshykor.
Crosses over easily with... Most high-fantasy settings. D&D in general.
XI
STATUS: Alternate noncanon verse.
FANDOM: N/A.
AVAILABILITY: Open for all interactions.
A verse set in a nondescript high-fantasy setting. Mark Langhorne is a travelling spellcaster who uses stories as a method for casting spells, and though he can play music and perform verse just fine he considers himself more of a strict storyteller than a bard. He tends to make an outsider of himself by never sticking to one place for very long, though the impressions he leaves are usually good in the eyes of the common people. His collection of stories seems to be at the behest of someone more powerful than him who demands it, but he does his best to avoid complaining about his circumstances. Often, he'll take jobs helping to escort traveling groups when he's not making enough money from his oral storytelling.
Crosses over easily with... Most high-fantasy settings.
XII
STATUS: Crossover verse.
FANDOM: The Owl House.
AVAILABILITY: Open for all interactions.
A strange witch who spends most of his time sequestered away in the Bonesborough Library. Due to the time he's spent in the place, he's an expert on the unique magic that occasionally causes its books to come to life, and as such can apply that property even outside of the regular time, and to any book he comes into contact with. His unique magic was eventually discovered to be a long-forgotten subset of bardic magic, and after recieving routine harassment for his status as a wild witch, he joined the Bard Coven, though he largely keeps himself out of any actual coven business.
Crosses over easily with... Nothing, really.
XIII
STATUS: Crossover verse.
FANDOM: Rain World.
AVAILABILITY: Open for all interactions.
An iterator by the name of Diverging Waymarkers [DW]. For an iterator, his position is fairly unique, as he was built inside the large skeleton of the first failed attempt at creating an iterator, prior to the incorporation of biological elements that eventually led iterators to 'live' and flourish. While DW himself is a new iterator who operates with high efficiency, the layout of his superstructure is unusually outdated for this reason. He was as dedicated as the rest of his kind to achieving a Triple Affirmative when the Ancients were alive, but this seems to have taken a backseat to his new pursuit of finding fun and meaning in a world where there is nobody left to benefit from that impossible answer.
Crosses over easily with... Sci-fi verses involving space travel, potentially.
XIV
STATUS: Crossover verse.
FANDOM: Red vs. Blue.
AVAILABILITY: Open for all interactions.
A member of Project Freelancer. Mark Langhorne, otherwise known as Agent Missouri, was brought into the program after being taken into custody by local authority after being caught in an unlucky failed contract killing. He was told he could either join the program or be imprisoned for his crimes, so he relented to recieve Freelancer training on account of his high levels of skill and survivability. That said, he generally didn't play along with the hypercompetitive working environment, sticking consistently just below the Top 15 Freelancers in the rankings—effective enough to remain a worthwhile member, but lacking just enough prestige to recieve much special attention. During the project's collapse, he took advantage of the chaos to completely disappear, leaving behind that part of his life but keeping his old gear after he damaged the component that had the ability to track him.
Crosses over easily with... Sci-fi verses, especially if they're based around humanity.
XV
STATUS: Crossover verse.
FANDOM: Moriarty the Patriot.
AVAILABILITY: Selectively written.
Someone who stowed away on a cargo ship to England as a child. Having escaped his family, Mark Langhorne began a career of petty thievery as a teenager. It ended rather abruptly after he attempted to pick the pocket of Mycroft Holmes, who ended up taking him in out of some strange mix of pity and interest. He spent the remainder of his teenage years learning combat and practical skills under Mycroft, and was eventually allowed to join MI6 after it was taken over by Louis James Moriarty.
Crosses over easily with... Historical verses in Victorian or Edwardian England.
XVI
STATUS: Crossover verse.
FANDOM: The Case Study of Vanitas.
AVAILABILITY: Selectively written.
The biggest disappointment of higher Vampiric society. As the second-youngest of seven in a well-known family in Altus, Sam Clemens constantly disappointed his siblings and parents with his general unsuitedness for high society, and was informally cast out of his family by the time he reached his teenage years. As a result of poor study, his World Formula Manipulation relating to light and darkness is generally not very powerful, but he seems content to freely wander the world rather than being trapped into the political machinations of his family.
Crosses over easily with... Nothing, really.
XVII
STATUS: Alternate noncanon verse.
FANDOM: N/A.
AVAILABILITY: Selectively written.
A world without the existence of magic, powers, or the supernatural. Mark ran away from his family as a preteen, living life on the run for a while before the authorities lost interest in him. He picked up street performance as a means of survival, teaching himself how to play the acoustic guitar for pocket change. During this time, he also picked up the hobby of freelance writing using the computers at his local libraries, eventually gaining a steady income by routinely writing articles for various local papers in the cities he stopped in. Eventually, he could afford the rent for a small, out-of-the-way apartment in a relatively large city, and managed to find himself a reliable job working for a local newspaper while trying to write his own books and perform music on the side.
Crosses over easily with... Any modern verse with very little or no magic. Urban fantasy verses work too, but he wouldn't be aware of the supernatural.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.
PLAYERS
Bonds forged from roleplay dynamics with other writers.

NAME: Tenma Tsukasa.
BLOG: starwonderz.
STATUS: Main.
An unfortunate soul that Mark ended up rescuing from being taken advantage of by people who were using his labor for their own ends. He sees a lot of himself in Tsukasa, but their differences tend to put them at odds more often than not.

NAME: Tba.
BLOG: Tba.
STATUS (BOND, AFFILIATE, MAIN, EXCLUSIVE): Tba.
Short blurb about relationship here.

NAME: Tba.
BLOG: Tba.
STATUS (BOND, AFFILIATE, MAIN, EXCLUSIVE): Tba.
Short blurb about relationship here.

NAME: Tba.
BLOG: Tba.
STATUS (BOND, AFFILIATE, MAIN, EXCLUSIVE): Tba.
Short blurb about relationship here.

NAME: Tba.
BLOG: Tba.
STATUS (BOND, AFFILIATE, MAIN, EXCLUSIVE): Tba.
Short blurb about relationship here.

NAME: Tba.
BLOG: Tba.
STATUS (BOND, AFFILIATE, MAIN, EXCLUSIVE): Tba.
Short blurb about relationship here.
NPCS
Relevant connections from the backstory. If you ask me, I'll plot & write replies with these muses!
NUMBER 44.
The current Archivist who brought Mark under his wing as his next inheritor. Though he's also from the line of the Legend-Maker Finnegan, he's one of many who doesn't remember the original purpose behind its existence. He and Mark share a complicated relationship. They have amicable conversations from time to time, but it's clear Mark feels a lot of lingering resentment from the way they met and the fact that he never got a choice to refuse the offer 44 gave him.
ORION CLEMENS.
Mark's oldest brother. He looked up to Orion the most out of anyone as a child for being so seemingly well-adjusted and well-liked by the rest of the town. That said, he never found out Orion saved him from his father's murder attempt and so grew to resent him for his inaction. After Mark ran away, Orion attempted to follow in his footsteps, but only caught up with him after the collapse of the Guild during a side-story set in Las Vegas. He's still not thrilled with Orion.
BEN CLEMENS.
Mark's third oldest brother. Benjamin often helped him out when most other siblings wouldn't, so he has positive feelings towards this particular brother. Benjamin ended up becoming part of a modern Mafia family operating out of Las Vegas, and the two of them share an amicable reunion during a side-story set there. Currently, Mark has his contact information, but he usually can't bring himself to reach out, since he knows he'll be gone soon.
PAMELA CLEMENS.
Mark's second oldest sister. He and Pamela tended to leave eachother alone out of mutual, misguided fear. Pamela's ability to kill things that feared her was always a point of deep anxiety for Mark due to the increasingly violent outbursts his father kept having directed at him. Unbeknownst to both of them, Pamela was part of the group that ended the Guild, a radical organization that wished for those with powers to use them freely. Mark doesn't think about her often, nowadays.
ISHMAEL.
The recruiter who brought Mark into the Guild of the Sensational. Though they were in two different halves, Ishmael kept in close contact with Mark, serving as something like a mentor to him. After the events of the coup against the nameless leader, Mark considered him the only real and viable choice for the leader's replacement, and the two of them got to work much more closely alongside eachother. Though he chose not to remain with the Guild, he cares very deeply about Ishmael.
SANTIAGO.
Mark's deceased former teammate, and the de facto leader of their motley crew. Mark considered him to be a very close friend, and he was one of the only people who could get Mark to behave and take things seriously. More than anyone else's, it was his death that really made Mark lose all hope, because he considered Santiago to be a beacon of strength and resilience in the face of his poor situation. He was the one to eventually make a grave for Santiago and the rest.
EMILY DICKINSON.
Mark's deceased former teammate. She had a reserved sort of personality that often served as a complement to Mark's outgoing natrure. The two of them got along very well and often paired up for solitary activities like hiking or camping when they had the time and allowance to do so. Mark considered her to be the best physical fighter in the team, and when she died he was the one to make a grave for her and the rest of the dead Guild members.
JOHN CLEMENS.
Mark's father. The man is long-dead by now, but his words and teachings still influence the way Mark sees and interacts with the wider world at large. The religious cult he started still has some significant activity in the southern united states, and Mark was unknowingly made a martyr by them after his presumed death. It goes without saying that he hates his father—but it's often difficult not to feel like his father was right about him being 'nothing'.
HENRY CLEMENS.
Mark's second oldest brother. Aside from his father, Henry was often his biggest tormentor. From a future perspective, he's come to realize Henry disliked the way he'd show weakness and how often he'd get everyone else into trouble with him, but his actions from back then remain inexcusable to Mark. Unbeknownst to Mark or his other siblings, Henry is currently a lone vigilante in the South who kills the remaining members of the Blessed Children's Church.
"SAINT" CLEMENS.
Mark's oldest sister Pleasant, often referred to jokingly as "Saint" or "Saint Pleasant" because of her personality. She was technically killed during an attack by John's cult, but her power brought her back to life several days after the rest of her siblings had left the area. She's part of a small group of misfits in Chicago now, and neither she nor Mark knows the other one is alive. Though she likes her life, she misses her siblings, and Mark misses her the most out of anyone.
MAGGIE CLEMENS.
Mark's only younger sister, Margaret. The two of them were generally very close as children. Maggie went on to become a somewhat famous gambler in Las Vegas who moonlights as a serial killer for her own enjoyment. The two of them reconnected during a side-story set in the city. Mark has her contact information, but hasn't reached out because of his unfortunate circumstances. She often tries to reach him, but he's not really the most responsive even though he misses her.
JAY GATSBY.
A man who's been his colleague for a very long time. The two of them rarely saw eye to eye and bickered constantly, but it was ultimately Gatsby who saved Mark from his own self-pity and got him on his feet again after the deaths of his friends. Mark ultimately chose to leave the Guild behind, but he remains in contact with Gatsby and only Gatsby, having promised that if there's ever a dire need of his services, he'll repay the debt he owes and come help.
RED DORAKEEN.
Mark's former teammate who could travel through time. Red was a shrewd and somewhat manipulative sort of person, who preferred the cowardly option nine times out of ten. The reason Mark continued to stay with the Guild after its major loss was because he didn't want to be like Red and run away from a group of people who needed his help. Mark wagers that he's probably still alive out there somewhere, but he has no interest in seeing Red again.
STEPHEN CRANE.
Mark's deceased former teammate. Stephen was a lively and fired-up sort of person who never backed down from competition. He was Mark's constant partner in karaoke and bar hopping, and the two of them were often grouped together during field work. They were the only people to recognize that the other wasn't stupid, and Mark wholly misses the way Stephen was able to see through his mask. Mark was the one who eventually made a grave for Stephen and the rest.

MARK LANGHORNE, also known to some as Mark Twain or Samuel Clemens, is the forty-fifth successor of the Legend-Maker Finnegan, a line whose true purpose has been lost to time and individual desire. He inhabits a generally modern world, where a select unlucky few are born with or inherit their own powers and abilities. Mark struggles to navigate his purpose as the Archivist's chosen successor, often struggling to reconcile that position with his desire to live in the present. Though he himself has an innate love for hearing and telling stories, he regards his inherited duties with general contempt and despair, finding it the worst punishment of all to be confined to living a nameless life in the archive.Content warnings for familial abuse and religious trauma.
GUEST MUSE - 44
To be written upon request. Condensed bio and information provided here.
BASICS.
FULL NAME.
AKA. No. 44. The 44th Archivist with no name.
GENDER & PRONOUNS. Trans male. He/him pronouns.
ORIENTATION. Aromantic and asexual, though he's not above complex emotional connections. He has a very detached way of experiencing things like love and care in general, though.
AGE. Ageless. Appears to be an adult in his early 30's.
BIRTHDAY. Unknown. Along with his name, 44 sacrificed most of his personal identifying details to become the Archivist.
OCCUPATION. Caretaker of the interdimensional archive. He oversees its organization and function.
HEIGHT. 6'0.
BUILD. Lean. Thin, to the point of appearing gaunt and malnourished.
SKIN. Completely white, as though viewing an already pale person through a monochromatic lens. Under intense light it is possible to see the veins and bones beneath his skin clearly.
HAIR. Cut short and styled away from his face. It's the same white as his skin, so it blends in a little too well.
EYES. Completely white, with the outlines of his irises barely visible. He wears glasses, though he doesn't technically need them anymore - a remnant of past times before he was the Archivist.
OTHER. 44 bears almost no identifying features. Any tattoos or scars he might have had were erased with his Becoming - the traits of the Archivist overwrote his physical appearance quite fully. Just about every area of his person is smooth and completely lacking color.
ENNEAGRAM. 1 - The Reformer.
PERSONALITY TYPE. ISTJ - The Logistician.
TEMPERAMENT. Melancholic.
MAJOR ARCANA. The Hierophant. Tradition and rigidity. The rule of the law. A teacher who imparts his wisdom onto others, even when unasked.
TAROT SUIT. Pentacles. The material result matters more than the emotion tied to it.
MYTHOLOGICAL PARALLEL. Thoth, the Moon God tied to writing; the scribe of the Gods.
ANIMAL SYMBOL. The Owl - A bird of prey associated with wisdom and solitude.
FLOWER SYMBOL. Milkwort. The symbol of a hermitage. 44 is, after all, far more isolated than the hermit whose powers he supplied. Alternatively, Boxwood - firm, stoic, and consistent.